Introducing my children to the wonders of role playing games and other marvels.
Sunday, June 2, 2013
Sunday, May 5, 2013
Figure Mods
You can do a lot with a little Green Stuff and very little skill. Again though, I have the greatest respect for skilled modelers. I can barely make a simple ... anything. While I will likely never have any skill at modeling I am hoping to one day make my own figure. In a later post I will show some of the figures my kids and I have attempted.
Sunday, April 21, 2013
Future ... I am in you ...
We are beginning a couple of new campaigns here. My cousin is running a horror based campaign, Carrion Crown, and his daughter is going to run Serpant's Skull, a jungle crawl. A few things came together at the last minute prior to the horror of Carrion Crown starting that allowed us to try digital maps with interactive lighting. This allows us to display the professionally rendered maps found in the modules. It's always sad that the game master gets to see the professional maps, but the players just get to see the DM's chicken scratch reproductions. While you can create awesome 3D representations such as in our Everflame game these take an extreme amount of time. While I intend to still make models like from our Everflame game, projecting the provided maps is quick and easy. Paizo even provides PDF interactive maps that allow you to turn off the room labeling as well as activate a "player view" that conceals secret doors and the like.
A few of the existing virtual table tops have this functionality, but I settled on Roll20 because one, it was the easiest to figure out, and two I had an account already, with full privileges because I contributed to the Kickstarter for TableTop Forge which later merged with Roll20.
Now, we can display high quaility maps and show exactly what our characters can see at any given time. The group can see where shadows are (and thus where maybe you could hide), and instead of wasting time drawing maps that look horrible, we just display them. Like I said, it's a whole new layer to the game. Currently we are projecting from above, but we are also considering embedding a 42" LED in a table, or doing rear projections.
Basically, at this point, it's all gravy.
Sunday, January 13, 2013
The Build - Crypt of the Everflame
Here is a Flikr photo set with images from the build of the Crypt of the Everflame. I really have no estimate of the time it took to do as I did an hour here, a few here, cast bricks while doing other things, etc. It was a three or more months of calendar time though, but I went weeks without working on it.
I tried to stay as true to the provided map as possible while making alterations necessary for working with the Hirst Arts materials. For instance you can see the pillars in the map are 5' x 5' while the Hirst Arts pillars are smaller, thus placement was different. Also, originally I did not know I was going to make sarcophagus lids so I used insets in the walls at first. All in all I think it ended up being pretty close to the original while utilizing some of the cool things that could be done with Hirst Arts.
This was my first such build. As stated in an earlier post, I was introduced to this technique during two sessions at PaizoCon 2012 presented by Sean Reynolds. One was using foam for terrain making and the other was on casting castle and dungeon bits using Hirst Arts molds. I highly recommend the Reynolds sessions as a great introduction to both techniques, and recommend Hirst Arts. Hirst makes awesome molds that can be used for specific builds, or for making Dwarven Forge type reusable pieces.
Here is a list of some of the materials I used in this build:
I tried to stay as true to the provided map as possible while making alterations necessary for working with the Hirst Arts materials. For instance you can see the pillars in the map are 5' x 5' while the Hirst Arts pillars are smaller, thus placement was different. Also, originally I did not know I was going to make sarcophagus lids so I used insets in the walls at first. All in all I think it ended up being pretty close to the original while utilizing some of the cool things that could be done with Hirst Arts.
This was my first such build. As stated in an earlier post, I was introduced to this technique during two sessions at PaizoCon 2012 presented by Sean Reynolds. One was using foam for terrain making and the other was on casting castle and dungeon bits using Hirst Arts molds. I highly recommend the Reynolds sessions as a great introduction to both techniques, and recommend Hirst Arts. Hirst makes awesome molds that can be used for specific builds, or for making Dwarven Forge type reusable pieces.
Here is a list of some of the materials I used in this build:
- Hirst Arts - Basic Block - Mold #40
- Hirst Arts - Gothic Additional Accessories - Mold #44
- Hirst Arts - Gothic Dungeon Builder - Mold #45
- Hirst Arts - Fieldstone Wall Mold #70
- Hirst Arts - Cracked Floor Tiles - Mold #203
- Hirst Arts tutorial on mold making
- Merlin's Magic Hobby Stone - White (I bought the 50# box)
- Mold Max 30 Silicone (for making my own molds)
- Black and White latex house paint and Hirst Arts Painting Instructions
- Duncan 120105 Aleenes Original in. Tacky in. Glue-2 Ounce (Google Affiliate Ad)
- Crypt of the Everflame Module and Map
Labels:
DnD,
Miniatures,
Paizo,
Pathfinder,
RPG,
Terrain,
Wargaming
Crypt of the Everflame Game Play
When finally had the chance to use my Hirst Arts crypt in game play. I made some alterations to the encounter to allow us to spend a bit more time with it. Instead of the written four skellies supporting Asar I have him fifteen. Some of these were D&D fourth edition-esque "minions". I did not want to TPK the party, but I did want to extend the number of rounds they were there. Not all fifteen were exposed at first either, so this lessened the impact. In addition one skeleton had a trick-shot bow that he used to disarm, trip, etc. Again, not causing damage, just delaying players. Another skeleton used an enhanced bashing shield (written into the encounter) to bull rush with.
Asar at first held the hostage as a shield to prevent ranged attacks. I also gave him a "Push" spell ability to push back immediate threats. Last, I allowed Asar to raise four corpses (the bandits) as minion style zombies. When that happened the collapse feature of my crypt archway was triggered, hampering players in the area.
Doing all this took the encounter towards, but not TOO close to a TPK. We had two members down at one point, and let us play for over two hours. A good time was had by all. Other modifications to this encounter included an interesting magic item for each player. Again, this module was the first RPG experience for a couple of the members, and a early experience for a couple others, so I wanted there to be some good loot as a reward for them.
Check out the Flikr - Photo Set.
Asar at first held the hostage as a shield to prevent ranged attacks. I also gave him a "Push" spell ability to push back immediate threats. Last, I allowed Asar to raise four corpses (the bandits) as minion style zombies. When that happened the collapse feature of my crypt archway was triggered, hampering players in the area.
Doing all this took the encounter towards, but not TOO close to a TPK. We had two members down at one point, and let us play for over two hours. A good time was had by all. Other modifications to this encounter included an interesting magic item for each player. Again, this module was the first RPG experience for a couple of the members, and a early experience for a couple others, so I wanted there to be some good loot as a reward for them.
Labels:
DnD,
Miniatures,
Paizo,
Pathfinder,
RPG,
Terrain,
Wargaming
Tuesday, January 8, 2013
Back to the Inn
Ever since we had kids my family has not left home on Christmas. We don't travel to the various parents (all local), we make them come to us. In return we usually do dinner for a couple sets of them. (We have more than our share)
For some reason my wife and I decide that this year our Christmas dinner should be a medieval feast. I think the thought process was, "let's do game hens ... hey, what about buying tankards and daggers and calling it a medieval feast!" We're like that. Given the bounty of good fresh and dried fruits, vegetables, meats, drinks and such it was probably more of a fantasy feast that an adventuring party may order up with some of the haul from the latest dungeon delve.
I found some very cheap daggers (what I found were actually $1.75 ... sadly I had to pay shipping on EACH one. Still cheap), a set of wooden plates, and I scored a great eBay purchase on some glass bottomed pewter tankards. Add piles of food and a carcass each and it was probably the best Christmas dinner since the pagans were converted.
The best part was that we didn't even warn anyone. When it was time to eat we just sat everyone down ... "Here's your dagger ... throw me a sweet roll!" I am looking forward to incorporating this into a gaming session.
I found some very cheap daggers (what I found were actually $1.75 ... sadly I had to pay shipping on EACH one. Still cheap), a set of wooden plates, and I scored a great eBay purchase on some glass bottomed pewter tankards. Add piles of food and a carcass each and it was probably the best Christmas dinner since the pagans were converted.
The best part was that we didn't even warn anyone. When it was time to eat we just sat everyone down ... "Here's your dagger ... throw me a sweet roll!" I am looking forward to incorporating this into a gaming session.
Creating a Sarcophagus
In an earlier post I showed you Kassen's Tomb that I built using Hirst Arts molds and my knowledge acquired from a brief introduction to terrain building from Sean Reynolds at PaizoCon 2012. In addition to the Hirst molds, I created my own mold for the sarcophagus lid and a base for the statues. The Hirst Arts site has links to mold making instructions as well as materials one needs to do this. I also watched various videos on mold making that mainly taught me the usefulness of legos in this process. My material list included.
- Hirst Arts - Cracked Floor Tiles - Mold #203
- Hirst Arts tutorial on mold making
- Merlin's Magic Hobby Stone - White (I bought the 50# box)
- Mold Max 30 Silicone
- Merchant Guard #12 Desert of Desolation mini
- Black and White latex house paint and Hirst Arts Painting Instructions
Labels:
DnD,
Miniatures,
Paizo,
Pathfinder,
RPG,
Terrain,
Wargaming
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